C-J2 / WORKSHOP PROMO
勝利の確信
CERTAINTY OF VICTORY
- YEAR
- 2000
- POWER
- 1900
- GUIDE RATING
- S / 19
- DISTRIBUTION
- CARDDASS WORKSHOP PARTICIPANTS
The official guide calls its power the strongest, and says the card is extremely difficult to play.
SPECIAL REPORT 001 / FIND PANDAMAN
SPECIAL REPORT 001
FIELD DOSSIER / PRIMARY-ERA EVIDENCE / 2000 / 2026
A background gag became a decades-long scavenger hunt.
THE ORIGINAL
CASE FILE

BEFORE THE CARDS / THE ORIGINAL PRINT CLUE
In October 2000, Weekly Shonen Jump devoted a three-page feature to Pandaman. It explained the legend, showed readers what to look for, and then hid him again inside the same issue.
PRIMARY EVIDENCE / WEEKLY SHONEN JUMP / 2000

25
Years before modern card-art Easter eggs, Jump was already teaching readers to recognize Oda’s recurring background character.


The issue explains the legend, then quietly sends readers into a chapter where Oda hides him again.
CARDDASS
WORKSHOP FILE
2000 / BANDAI / HYPER BATTLE
C-J2 / WORKSHOP PROMO
勝利の確信
The official guide calls its power the strongest, and says the card is extremely difficult to play.
THE PANDA
WAS THE PROMO.
ATTENDEE RECORD
ASAKUSA / 10.14.2000 / 10:00 AM / CAPACITY 100A surviving participant account recalls receiving another workshop promo at this scheduled Tokyo session. The date and capacity match the surviving event archive.CASE NOTES
FAQ
WHAT THE RECORD ACTUALLY SAYS
No. The official Hyper Battle catalog says they were distributed to participants at Carddass workshops held at shops throughout Japan, not to winners or top finishers.
Not based on any surviving official documentation. Hyper Battle did have tournaments, but the official 2002 Bandai/Shueisha card catalog describes key event promos, including C-J2/C-J3 Pandaman, S-E1, C-E2 and C-E3, as Carddass workshop participation promos, not winner or top-finisher prizes.
Later seller descriptions sometimes call them “winner cards,” but winning at an event and receiving a promo does not prove the promo was winner-exclusive.
Bottom line: Hyper Battle had tournaments and event promos, but no winner-exclusive Hyper Battle card has been officially documented.
They were scheduled, capacity-controlled instructional events intended to introduce and teach Hyper Battle. The precise session program remains undocumented.
By participating in official Carddass workshops during 2000. They could not be pulled from standard vending-machine packs.
Their event-only distribution makes surviving copies difficult to find, but no confirmed production total is currently known.
SOURCES / OFFICIAL CARD CATALOG LISTING ↗ / GRAND LINE WIKI ↗ / ATTENDEE ACCOUNT ↗
SECRET BROADCAST / THREE SIGNALS DETECTED

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